Sprite Maker

パレット

プレビュー

アニメーションフレーム

レイヤー

16×16px · 8色

広告

Sprite Maker

Draw pixel art sprites for your game right here: the canvas above is a full editor. Start from an empty 16×16 or 32×32 grid, animate the sprite frame by frame, and export a sprite sheet your engine can read.

How to use it

  1. Pick a size. 16×16 and 32×32 are the usual sprite sizes; change it from the canvas settings at any time.
  2. Draw the sprite. Block in the silhouette, then add shading with a small palette. Mirror mode draws both halves of a character at once.
  3. Animate it if you like. Add frames in the timeline below the canvas and turn on onion skin to see the frame before and after.
  4. Export. Download a PNG, a sprite sheet, or "Export for game" for a sheet with an Aseprite-format JSON file.

Features

  • Canvas from 8×8 up to 128×128 pixels, transparent background
  • Brush, eraser, fill, line, selection, move and stamp tools
  • Horizontal and vertical mirror drawing for symmetric characters
  • Layers and custom palettes, or a ready-made palette from the library
  • Frames, onion skin and frame tags (idle, walk, attack) for animated sprites
  • Export a PNG, a sprite sheet, or a sheet + JSON for Phaser, Unity and Godot

よくある質問

Is the sprite maker free?
Yes. It runs in your browser with no sign-up and no watermark; an account only adds cloud saving.
What size should a game sprite be?
Most pixel art games use 16×16 or 32×32 sprites. Smaller sprites are faster to draw and read well at a distance; 64×64 suits bosses and portraits.
Can I use the sprites in Unity, Godot or Phaser?
Yes. "Export for game" saves the sprite sheet plus a JSON file with frame durations and tags in the Aseprite format those engines import.
Can I make a whole tileset?
Yes. The tileset editor builds terrain tiles with the same tools, and the tilemap editor lays them out as a level.

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