AI Pixel Art Generator
Describe a sprite, get pixel art you can actually edit — a canvas of pixels with a real palette, not a picture of pixel art.
How to use it
- Describe the sprite — “a sleeping orange cat”, “a red health potion”, “a knight with a shield”. Pick a look: sprite, icon, character or scene, and a view.
- Or start from a picture — attach a reference image (the 🖼 button in the prompt bar, or drop a file on it) and say what to change: “as a side-view walking sprite”. The subject, pose and colors carry over.
- Generate — one credit-costing call to the image model, which draws a large, flat-colored picture of your subject.
- Tune it, free — change the size (16–128), cap the palette (8/16/32), cut or keep the background, crop to the subject. Every change re-converts the same picture in your browser.
- Open in Editor — the sprite lands on a canvas with layers, mirror drawing, animation frames and export.
Why the result is editable, not a screenshot
Image models can't draw a true 32×32 bitmap — they draw a big picture that looks like pixel art, with blended edges, hundreds of near-identical colors and a background baked in. This tool undoes that: it removes the background by flood-filling it away from the border inwards, crops to your subject, then resamples the picture one grid cell at a time, keeping the model's own flat colors. What you get is a real pixel grid with a small palette.
Features
- Text to sprite — prompt modifiers for style and view, plus an optional dark outline, so you don't have to write prompt incantations.
- Reference image — attach a photo, drawing or existing sprite and have it redrawn as pixel art; it is downscaled in your browser before being sent.
- Sizes 16×16 to 128×128, or Auto — Auto reads the cell size the model actually drew at and keeps every pixel of that detail; switching size re-converts the same picture instead of charging again.
- Palette cap — 8, 16 or 32 colors, chosen by how much area each color covers, so flat regions stay flat.
- Background control — cut it to transparency, keep it as a color, or leave it untouched when the removal misjudges a subject.
- See the original — compare the model's own picture with the pixel art built from it.
- History — your recent generations are saved to your account; reopen any of them from any device and re-tune size, palette or backdrop without spending credits again.
- Editor hand-off — draw, animate, export to PNG/SVG/JSON or a game spritesheet.
Frequently asked questions
Tap a question to expandWhat do I get out of it?
An editable pixel art board — not a flat picture. The sprite arrives in the editor as pixels on a canvas of the size you chose, with a real palette you can recolor, so you can fix a face, redraw a hand, or animate it.
Why does generating cost credits?
Each generation calls an image model, which costs real money per picture. Credits keep that sustainable. You earn them free in Missions — daily bonus, publishing art, inviting friends — and adjusting a result you already generated is always free.
Does changing the size or palette cost another credit?
No. Size, colors, backdrop and cropping all re-run on the picture you already paid for, in your browser. Only Try again asks the model for a new picture.
How is the background removed?
The model is asked for a flat background that contrasts with the subject, and the tool then flood-fills that ground away from the border inwards — so a color the subject also uses can never be punched out from inside it. If the removal misjudges your sprite, set Backdrop to Off and clean it up in the editor.
Can I generate from my own image?
Yes. Attach a reference with the 🖼 button in the prompt bar (or drop a file onto it), then describe what should change — “as a side-view sprite”, “only the head”, “make it night”. The model redraws your picture as pixel art instead of inventing a new subject. The reference is resized to 768px in your browser before it is sent, and it is not stored.
Can I use the results commercially?
Yes, the art is yours to use. Bear in mind AI output is not always unique, and check the terms of any store you publish to.