16×16px · 8 colores
Sprite Maker
Draw pixel art sprites for your game right here: the canvas above is a full editor. Start from an empty 16×16 or 32×32 grid, animate the sprite frame by frame, and export a sprite sheet your engine can read.
How to use it
- Pick a size. 16×16 and 32×32 are the usual sprite sizes; change it from the canvas settings at any time.
- Draw the sprite. Block in the silhouette, then add shading with a small palette. Mirror mode draws both halves of a character at once.
- Animate it if you like. Add frames in the timeline below the canvas and turn on onion skin to see the frame before and after.
- Export. Download a PNG, a sprite sheet, or "Export for game" for a sheet with an Aseprite-format JSON file.
Features
- Canvas from 8×8 up to 128×128 pixels, transparent background
- Brush, eraser, fill, line, selection, move and stamp tools
- Horizontal and vertical mirror drawing for symmetric characters
- Layers and custom palettes, or a ready-made palette from the library
- Frames, onion skin and frame tags (idle, walk, attack) for animated sprites
- Export a PNG, a sprite sheet, or a sheet + JSON for Phaser, Unity and Godot
Preguntas frecuentes
Is the sprite maker free?
Yes. It runs in your browser with no sign-up and no watermark; an account only adds cloud saving.
What size should a game sprite be?
Most pixel art games use 16×16 or 32×32 sprites. Smaller sprites are faster to draw and read well at a distance; 64×64 suits bosses and portraits.
Can I use the sprites in Unity, Godot or Phaser?
Yes. "Export for game" saves the sprite sheet plus a JSON file with frame durations and tags in the Aseprite format those engines import.
Can I make a whole tileset?
Yes. The tileset editor builds terrain tiles with the same tools, and the tilemap editor lays them out as a level.
More pixel art tools
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